1 #ifndef COIN_SOTEXTURECOORDINATEBINDING_H
2 #define COIN_SOTEXTURECOORDINATEBINDING_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/elements/SoTextureCoordinateBindingElement.h>
37 static void initClass(
void);
41 PER_VERTEX = SoTextureCoordinateBindingElement::PER_VERTEX,
42 PER_VERTEX_INDEXED = SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED,
47 DEFAULT = PER_VERTEX_INDEXED
63 #endif // !COIN_SOTEXTURECOORDINATEBINDING_H
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes.
Definition: SoTextureCoordinateBinding.h:31
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
Binding
Definition: SoTextureCoordinateBinding.h:40
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
SoSFEnum value
Definition: SoTextureCoordinateBinding.h:50
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
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