1 #ifndef COIN_SODEPTHBUFFERELEMENT_H
2 #define COIN_SODEPTHBUFFERELEMENT_H
27 #include <Inventor/elements/SoElement.h>
28 #include <Inventor/elements/SoSubElement.h>
29 #include <Inventor/SbVec2f.h>
38 enum DepthWriteFunction {
49 static void set(
SoState * state, SbBool test, SbBool write,
50 DepthWriteFunction
function,
SbVec2f range);
52 static void get(
SoState * state, SbBool & test_out, SbBool & write_out,
53 DepthWriteFunction & function_out,
SbVec2f & range_out);
55 static SbBool getTestEnable(
SoState * state);
56 static SbBool getWriteEnable(
SoState * state);
57 static DepthWriteFunction getFunction(
SoState * state);
71 virtual void setElt(SbBool test, SbBool write,
72 DepthWriteFunction
function,
SbVec2f range);
76 DepthWriteFunction
function;
81 #endif // !COIN_SODEPTHBUFFERELEMENT_H
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
The SbVec2f class is a 2 dimensional vector with floating point coordinates.
Definition: SbVec2f.h:39
static void initClass(void)
Definition: SoElement.cpp:507
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
virtual void push(SoState *state)
Definition: SoElement.cpp:570
The SoDepthBufferElement controls the depth buffer settings.
Definition: SoDepthBufferElement.h:31
virtual SbBool matches(const SoElement *element) const =0
Definition: SoElement.cpp:609
virtual void init(SoState *state)
Definition: SoElement.cpp:553
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition: SoElement.cpp:585
virtual SoElement * copyMatchInfo(void) const =0
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