1 #ifndef COIN_SOBUMPMAPCOORDINATE_H
2 #define COIN_SOBUMPMAPCOORDINATE_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoMFVec2f.h>
36 static void initClass(
void);
50 #endif // !COIN_SOBUMPMAPCOORDINATE_H
The SoBumpMapCoordinate class is a node for providing bump map coordinates to shape nodes.
Definition: SoBumpMapCoordinate.h:30
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
#define SO_NODE_HEADER(classname)
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoMFVec2f point
Definition: SoBumpMapCoordinate.h:39
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:36
The SoMFVec2f class is a container for SbVec2f vectors.
Definition: SoMFVec2f.h:31
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
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