Fawkes API  Fawkes Development Version
timesync_thread.h
1 
2 /***************************************************************************
3  * timesync_thread.h - Thread to synchronize loops, PRE_LOOP hook
4  *
5  * Created: Tue Sep 30 14:29:12 2008
6  * Copyright 2006-2008 Tim Niemueller [www.niemueller.de]
7  *
8  ****************************************************************************/
9 
10 /* This program is free software; you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation; either version 2 of the License, or
13  * (at your option) any later version.
14  *
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU Library General Public License for more details.
19  *
20  * Read the full text in the LICENSE.GPL file in the doc directory.
21  */
22 
23 #ifndef _PLUGINS_PLAYER_TIMESYNC_THREAD_H_
24 #define _PLUGINS_PLAYER_TIMESYNC_THREAD_H_
25 
26 #include <aspect/blocked_timing.h>
27 #include <aspect/time_source.h>
28 #include <core/threading/thread.h>
29 #include <utils/time/simts.h>
30 
32 //public fawkes::TimeSourceAspect
33 {
34 public:
36 
37  virtual void init();
38  virtual void finalize();
39  virtual void loop();
40 
41  /** Stub to see name in backtrace for easier debugging. @see Thread::run() */
42 protected:
43  virtual void
44  run()
45  {
46  Thread::run();
47  }
48 
49 private:
51 };
52 
53 #endif
PlayerTimeSyncThread::loop
virtual void loop()
Code to execute in the thread.
Definition: timesync_thread.cpp:55
PlayerTimeSyncThread::init
virtual void init()
Initialize the thread.
Definition: timesync_thread.cpp:45
PlayerTimeSyncThread::PlayerTimeSyncThread
PlayerTimeSyncThread()
Constructor.
Definition: timesync_thread.cpp:37
fawkes::SimulatorTimeSource
Definition: simts.h:36
fawkes::BlockedTimingAspect
Definition: blocked_timing.h:54
PlayerTimeSyncThread::run
virtual void run()
Stub to see name in backtrace for easier debugging.
Definition: timesync_thread.h:48
PlayerTimeSyncThread::finalize
virtual void finalize()
Finalize the thread.
Definition: timesync_thread.cpp:50
fawkes::Thread
Definition: thread.h:44
PlayerTimeSyncThread
Definition: timesync_thread.h:30