SPL RefBox protocol game control struct.
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#include <spl.h>
SPL RefBox protocol game control struct.
Definition at line 65 of file spl.h.
◆ drop_in_team
uint8_t spl_gamecontrol_t::drop_in_team |
team that caused last drop in
Definition at line 75 of file spl.h.
◆ drop_in_time
uint16_t spl_gamecontrol_t::drop_in_time |
number of seconds passed since the last drop in.
-1 before first dropin
Definition at line 77 of file spl.h.
◆ first_half
uint8_t spl_gamecontrol_t::first_half |
1 = game in first half, 0 otherwise
Definition at line 71 of file spl.h.
◆ header
char spl_gamecontrol_t::header[SPL_HEADER_SIZE] |
header to identify the structure
Definition at line 67 of file spl.h.
◆ kick_off_team
uint8_t spl_gamecontrol_t::kick_off_team |
the next team to kick off
Definition at line 72 of file spl.h.
◆ players_per_team
uint8_t spl_gamecontrol_t::players_per_team |
The number of players on a team.
Definition at line 69 of file spl.h.
◆ secondary_state
uint8_t spl_gamecontrol_t::secondary_state |
Extra state information - (STATE2_NORMAL, STATE2_PENALTYSHOOT, etc)
Definition at line 74 of file spl.h.
◆ secs_remaining
uint32_t spl_gamecontrol_t::secs_remaining |
estimate of number of seconds remaining in the half
Definition at line 78 of file spl.h.
◆ state
uint8_t spl_gamecontrol_t::state |
state of the game (STATE_READY, STATE_PLAYING, etc.)
Definition at line 70 of file spl.h.
◆ teams
Info about the teams.
Definition at line 79 of file spl.h.
◆ version
uint32_t spl_gamecontrol_t::version |
version of the data structure
Definition at line 68 of file spl.h.
The documentation for this struct was generated from the following file:
- src/plugins/refboxcomm/processor/spl.h