Fawkes API
Fawkes Development Version
position_mapper.cpp
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/***************************************************************************
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* position_mapper.cpp - Mapper Position2dProxy to ObjectPositionInterface
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*
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* Created: Tue Sep 30 00:53:38 2008
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* Copyright 2006-2008 Tim Niemueller [www.niemueller.de]
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****************************************************************************/
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/* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Library General Public License for more details.
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*
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* Read the full text in the LICENSE.GPL file in the doc directory.
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*/
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#include "position_mapper.h"
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#include <interfaces/ObjectPositionInterface.h>
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#include <libplayerc++/playerc++.h>
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/** @class PlayerPositionMapper "position_mapper.h"
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* Position mapper for player integration.
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* This class is used to map a Player position2d proxy to a Fawkes
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* ObjectPositionInterface.
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* @author Tim Niemueller
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*/
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/** Constructor.
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* @param varname variable name
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* @param interface Fawkes interface instance
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* @param proxy Player proxy instance
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*/
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PlayerPositionMapper::PlayerPositionMapper
(
const
std::string & varname,
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fawkes::ObjectPositionInterface
*interface,
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PlayerCc::Position2dProxy * proxy)
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:
PlayerProxyFawkesInterfaceMapper
(varname)
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{
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interface_ = interface;
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proxy_ = proxy;
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}
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void
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PlayerPositionMapper::sync_player_to_fawkes
()
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{
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if
(proxy_->IsFresh()) {
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//printf("Setting %s to (%f, %f, %f)\n", varname().c_str(), proxy_->GetXPos(),
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// proxy_->GetYPos(), proxy_->GetYaw());
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interface_->
set_relative_x
(proxy_->GetXPos());
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interface_->
set_relative_y
(proxy_->GetYPos());
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interface_->
set_relative_z
(proxy_->GetYaw());
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interface_->
write
();
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proxy_->NotFresh();
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}
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}
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void
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PlayerPositionMapper::sync_fawkes_to_player
()
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{
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}
PlayerPositionMapper::sync_fawkes_to_player
virtual void sync_fawkes_to_player()
Definition:
position_mapper.cpp:62
PlayerPositionMapper::PlayerPositionMapper
PlayerPositionMapper(const std::string &varname, fawkes::ObjectPositionInterface *interface, PlayerCc::Position2dProxy *proxy)
Constructor.
Definition:
position_mapper.cpp:38
PlayerPositionMapper::sync_player_to_fawkes
virtual void sync_player_to_fawkes()
Definition:
position_mapper.cpp:48
fawkes::ObjectPositionInterface::set_relative_y
void set_relative_y(const float new_relative_y)
Set relative_y value.
Definition:
ObjectPositionInterface.cpp:840
fawkes::ObjectPositionInterface::set_relative_z
void set_relative_z(const float new_relative_z)
Set relative_z value.
Definition:
ObjectPositionInterface.cpp:875
PlayerProxyFawkesInterfaceMapper
Definition:
mapper.h:27
fawkes::Interface::write
void write()
Write from local copy into BlackBoard memory.
Definition:
interface.cpp:497
fawkes::ObjectPositionInterface::set_relative_x
void set_relative_x(const float new_relative_x)
Set relative_x value.
Definition:
ObjectPositionInterface.cpp:805
fawkes::ObjectPositionInterface
Definition:
ObjectPositionInterface.h:37
src
plugins
player
position_mapper.cpp
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