player_map_data Struct Reference
Request/reply: get grid map tile. More...
#include <player_interfaces.h>
Collaboration diagram for player_map_data:

Detailed Description
Request/reply: get grid map tile.
To request a grid map tile, send a PLAYER_MAP_REQ_GET_DATA request with the tile origin and size you want. Set data_count to 0 and leave the data field empty. The response will contain origin, size, and occupancy data for a tile. Note that the response tile may not be exactly the same as the tile you requested (e.g., your requested tile is too large or runs off the map).
Public Attributes | |
uint32_t | col |
The tile origin [pixels]. | |
uint32_t | row |
The tile origin [pixels]. | |
uint32_t | width |
The size of the tile [pixels]. | |
uint32_t | height |
The size of the tile [pixels]. | |
uint32_t | data_count |
The number of cells. | |
int8_t | data_range |
Maximum value for each cell (-range <= EMPTY < 0, unknown = 0, 0 < OCCUPIED <= range) | |
int8_t * | data |
Cell occupancy value. | |
The documentation for this struct was generated from the following file: