player_camera_data Struct Reference

Data: state (PLAYER_CAMERA_DATA_STATE) More...

#include <player_interfaces.h>

Collaboration diagram for player_camera_data:
Collaboration graph

Detailed Description

Public Attributes

uint32_t width
 Image dimensions [pixels].
 
uint32_t height
 Image dimensions [pixels].
 
uint32_t bpp
 Image bits-per-pixel (8, 16, 24, 32).
 
uint32_t format
 Image format (must be compatible with depth).
 
uint32_t fdiv
 Some images (such as disparity maps) use scaled pixel values; for these images, fdiv specifies the scale divisor (i.e., divide the integer pixel value by fdiv to recover the real pixel value).
 
uint32_t compression
 Image compression; PLAYER_CAMERA_COMPRESS_RAW indicates no compression.
 
uint32_t image_count
 Size of image data as stored in image buffer (bytes)
 
uint8_t * image
 Compressed image data (byte-aligned, row major order). More...
 

Member Data Documentation

◆ image

uint8_t* player_camera_data::image

Compressed image data (byte-aligned, row major order).

Multi-byte image formats (such as MONO16) must be converted to network byte ordering.

Referenced by CameraUvc::Main(), EpuckDriver::Main(), and ImageBase::ProcessMessage().


The documentation for this struct was generated from the following file: