Coin Logo http://www.sim.no
http://www.coin3d.org

SoTexture2.h
1 #ifndef COIN_SOTEXTURE2_H
2 #define COIN_SOTEXTURE2_H
3 
4 /**************************************************************************\
5  *
6  * This file is part of the Coin 3D visualization library.
7  * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU General Public License
11  * ("GPL") version 2 as published by the Free Software Foundation.
12  * See the file LICENSE.GPL at the root directory of this source
13  * distribution for additional information about the GNU GPL.
14  *
15  * For using Coin with software that can not be combined with the GNU
16  * GPL, and for taking advantage of the additional benefits of our
17  * support services, please contact Systems in Motion about acquiring
18  * a Coin Professional Edition License.
19  *
20  * See http://www.coin3d.org/ for more information.
21  *
22  * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23  * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24  *
25 \**************************************************************************/
26 
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFEnum.h>
29 #include <Inventor/fields/SoSFImage.h>
30 #include <Inventor/fields/SoSFString.h>
31 #include <Inventor/fields/SoSFColor.h>
32 #include <Inventor/elements/SoTextureImageElement.h>
33 
34 class SoFieldSensor;
35 class SoSensor;
36 class SoTexture2P;
37 
38 class COIN_DLL_API SoTexture2 : public SoNode {
39  typedef SoNode inherited;
40 
41  SO_NODE_HEADER(SoTexture2);
42 
43 public:
44  static void initClass(void);
45  SoTexture2(void);
46 
47  enum Model {
48  MODULATE = SoTextureImageElement::MODULATE,
49  DECAL = SoTextureImageElement::DECAL,
50  BLEND = SoTextureImageElement::BLEND,
51  REPLACE = SoTextureImageElement::REPLACE
52  };
53 
54  enum Wrap {
55  REPEAT = SoTextureImageElement::REPEAT,
56  CLAMP = SoTextureImageElement::CLAMP
57  };
58 
65 
66  virtual void doAction(SoAction * action);
67  virtual void GLRender(SoGLRenderAction * action);
68  virtual void callback(SoCallbackAction * action);
69  virtual void rayPick(SoRayPickAction * action);
70 
71  static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
72  unsigned char *& bytes);
73 protected:
74  virtual ~SoTexture2();
75 
76  virtual SbBool readInstance(SoInput * in, unsigned short flags);
77  virtual void notify(SoNotList * list);
78  int getReadStatus(void);
79  void setReadStatus(int s);
80 
81 private:
82  SbBool loadFilename(void);
83  static void filenameSensorCB(void *, SoSensor *);
84 
85  SoTexture2P * pimpl;
86 
87  // This is a hack for Coin-2 to let SoFieldData handle the
88  // enableCompressedTexture field being part of SoTexture2P, and not
89  // SoTexture2:
90  friend class SoFieldData;
91 };
92 
93 #endif // !COIN_SOTEXTURE2_H
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:41
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:40
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:423
SoSFEnum wrapS
Definition: SoTexture2.h:61
The SoSFString class is a container for an SbString.This field is used where nodes,...
Definition: SoSFString.h:31
SoSFString filename
Definition: SoTexture2.h:59
The SoSFColor class is a container for an SbColor value.This field is used where nodes,...
Definition: SoSFColor.h:31
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
The SoSFEnum class is a container for an enum value.This field is used where nodes,...
Definition: SoSFEnum.h:31
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1087
SoSFEnum wrapT
Definition: SoTexture2.h:62
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1438
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:67
Wrap
Definition: SoTexture2.h:54
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:761
Model
Definition: SoTexture2.h:47
The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scenegraph....
Definition: SoTexture2.h:38
SoSFColor blendColor
Definition: SoTexture2.h:64
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:70
The SoSFImage class is used to store pixel images.The SoSFImage class provides storage for inline 2D ...
Definition: SoSFImage.h:32
SoSFEnum model
Definition: SoTexture2.h:63
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:55
The SoFieldData class is a container for a prototype set of fields.This class is instantiated once fo...
Definition: SoFieldData.h:39
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SbString class is a string class with convenience functions for string operations....
Definition: SbString.h:42
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
SoSFImage image
Definition: SoTexture2.h:60
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:39

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Thu Jan 31 2019 for Coin by Doxygen. 1.8.15