16 #ifndef BT_TRIANGLE_BUFFER_H 17 #define BT_TRIANGLE_BUFFER_H 68 #endif //BT_TRIANGLE_BUFFER_H
btAlignedObjectArray< btTriangle > m_triangleBuffer
void clear()
clear the array, deallocated memory. Generally it is better to use array.resize(0),...
The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB a...
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
const btTriangle & getTriangle(int index) const
btVector3 can be used to represent 3D points and vectors.
int size() const
return the number of elements in the array
int getNumTriangles() const