27 #include <Inventor/fields/SoFieldContainer.h>
52 #ifndef DOXYGEN_SKIP_THIS
53 enum Stage { FIRST_INSTANCE, PROTO_INSTANCE, OTHER_INSTANCE };
56 void setOverride(
const SbBool state);
57 SbBool isOverride(
void)
const;
64 INVENTOR_2_0 = 0x0008,
65 INVENTOR_2_1 = 0x0010,
66 INVENTOR_2_5 = 0x0020,
67 INVENTOR_2_6 = 0x0040,
74 INVENTOR_5_0 = 0x2000,
78 static uint32_t getCompatibilityTypes(
const SoType & nodetype);
79 void setNodeType(
const NodeType type);
80 NodeType getNodeType(
void)
const;
82 virtual SoNode * copy(SbBool copyconnections = FALSE)
const;
83 virtual SbBool affectsState(
void)
const;
85 virtual void doAction(
SoAction * action);
101 virtual void grabEventsSetup(
void);
102 virtual void grabEventsCleanup(
void);
107 uint32_t getNodeId(
void)
const;
111 virtual SoNode * addToCopyDict(
void)
const;
113 SbBool copyconnections);
117 static SoType getClassTypeId(
void);
121 static void initClass(
void);
122 static void initClasses(
void);
124 static uint32_t getNextNodeId(
void);
125 static int getActionMethodIndex(
const SoType type);
151 static void setNextActionMethodIndex(
int index);
152 static int getNextActionMethodIndex(
void);
153 static void incNextActionMethodIndex(
void);
155 static void setCompatibilityTypes(
const SoType & nodetype,
const uint32_t bitmask);
162 static SoType classTypeId;
164 void clearStateFlags(
const unsigned int bits);
165 void setStateFlags(
const unsigned int bits);
166 SbBool getState(
const unsigned int bits)
const;
168 static SbDict * compatibilitydict;
170 static void cleanupClass(
void);
173 #ifndef COIN_INTERNAL
175 #include <Inventor/SoLists.h>
The SbDict class organizes a dictionary of keys and values.
Definition: SbDict.h:47
The SbName class stores strings by reference.
Definition: SbName.h:31
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:30
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
virtual void startNotify(void)
Definition: SoBase.cpp:857
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoChildList class is a container for node children.
Definition: SoChildList.h:33
The SoFieldContainer class is a base class for all classes that contain fields.
Definition: SoFieldContainer.h:35
virtual void writeInstance(SoOutput *out)
Definition: SoFieldContainer.cpp:640
virtual void notify(SoNotList *l)
Definition: SoFieldContainer.cpp:562
virtual SoFieldContainer * copyThroughConnection(void) const
Definition: SoFieldContainer.cpp:728
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoFieldContainer.cpp:953
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoFieldContainer.cpp:711
The SoFieldData class is a container for a prototype set of fields.
Definition: SoFieldData.h:39
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.
Definition: SoGetBoundingBoxAction.h:34
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph.
Definition: SoGetMatrixAction.h:35
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
The SoNodeList class is a container for pointers to SoNode objects.
Definition: SoNodeList.h:31
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
uint32_t uniqueId
Definition: SoNode.h:157
static uint32_t nextUniqueId
Definition: SoNode.h:158
static int nextActionMethodIndex
Definition: SoNode.h:159
NodeType
Definition: SoNode.h:59
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoOutput class is an abstraction of an output stream.
Definition: SoOutput.h:42
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:32
The SoRayPickAction class does ray intersection with scene graphs.
Definition: SoRayPickAction.h:40
The SoSearchAction class provides methods for searching through scene graphs.
Definition: SoSearchAction.h:32
The SoType class is the basis for the run-time type system in Coin.
Definition: SoType.h:50
The SoWriteAction class writes a scene graph to file.
Definition: SoWriteAction.h:31