# coding=utf-8
# --------------------------------------------------------------------------
# Copyright (c) Microsoft Corporation. All rights reserved.
# Licensed under the MIT License. See License.txt in the project root for
# license information.
#
# Code generated by Microsoft (R) AutoRest Code Generator.
# Changes may cause incorrect behavior and will be lost if the code is
# regenerated.
# --------------------------------------------------------------------------
from .codec_py3 import Codec
[docs]class Audio(Codec):
"""Defines the common properties for all audio codecs.
You probably want to use the sub-classes and not this class directly. Known
sub-classes are: AacAudio
All required parameters must be populated in order to send to Azure.
:param label: An optional label for the codec. The label can be used to
control muxing behavior.
:type label: str
:param odatatype: Required. Constant filled by server.
:type odatatype: str
:param channels: The number of channels in the audio.
:type channels: int
:param sampling_rate: The sampling rate to use for encoding in hertz.
:type sampling_rate: int
:param bitrate: The bitrate, in bits per second, of the output encoded
audio.
:type bitrate: int
"""
_validation = {
'odatatype': {'required': True},
}
_attribute_map = {
'label': {'key': 'label', 'type': 'str'},
'odatatype': {'key': '@odata\\.type', 'type': 'str'},
'channels': {'key': 'channels', 'type': 'int'},
'sampling_rate': {'key': 'samplingRate', 'type': 'int'},
'bitrate': {'key': 'bitrate', 'type': 'int'},
}
_subtype_map = {
'odatatype': {'#Microsoft.Media.AacAudio': 'AacAudio'}
}
def __init__(self, *, label: str=None, channels: int=None, sampling_rate: int=None, bitrate: int=None, **kwargs) -> None:
super(Audio, self).__init__(label=label, **kwargs)
self.channels = channels
self.sampling_rate = sampling_rate
self.bitrate = bitrate
self.odatatype = '#Microsoft.Media.Audio'