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53 #ifndef vtkSphereWidget_h
54 #define vtkSphereWidget_h
56 #include "vtkInteractionWidgetsModule.h"
69 #define VTK_SPHERE_OFF 0
70 #define VTK_SPHERE_WIREFRAME 1
71 #define VTK_SPHERE_SURFACE 2
91 {this->Superclass::PlaceWidget();}
92 void PlaceWidget(
double xmin,
double xmax,
double ymin,
double ymax,
93 double zmin,
double zmax)
override
94 {this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,zmax);}
104 vtkGetMacro(Representation,
int);
118 { this->SphereSource->SetThetaResolution(r); }
120 {
return this->SphereSource->GetThetaResolution(); }
127 { this->SphereSource->SetPhiResolution(r); }
129 {
return this->SphereSource->GetPhiResolution(); }
141 this->SphereSource->SetRadius(r);
144 {
return this->SphereSource->GetRadius(); }
153 this->SphereSource->SetCenter(x,y,z);
157 this->SetCenter(x[0], x[1], x[2]);
160 {
return this->SphereSource->GetCenter();}
162 {this->SphereSource->GetCenter(xyz);}
196 vtkSetVector3Macro(HandleDirection,
double);
197 vtkGetVector3Macro(HandleDirection,
double);
204 vtkGetVector3Macro(HandlePosition,
double);
230 vtkGetObjectMacro(SelectedSphereProperty,
vtkProperty);
240 vtkGetObjectMacro(SelectedHandleProperty,
vtkProperty);
265 void OnLeftButtonDown();
266 void OnLeftButtonUp();
267 void OnRightButtonDown();
268 void OnRightButtonUp();
275 void HighlightSphere(
int highlight);
276 void SelectRepresentation();
290 void Translate(
double *p1,
double *p2);
291 void ScaleSphere(
double *p1,
double *p2,
int X,
int Y);
292 void MoveHandle(
double *p1,
double *p2,
int X,
int Y);
301 void CreateDefaultProperties();
307 void HighlightHandle(
int);
309 double HandleDirection[3];
310 double HandlePosition[3];
map vtkPolyData to graphics primitives
represent and manipulate 3D points
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
abstract base class for most VTK objects
implicit function for a sphere
#define VTK_SIZEHINT(...)
create a polygonal sphere centered at the origin
static void ProcessEvents(vtkObject *object, unsigned long event, void *clientdata, void *calldata)
Handles the char widget activation event.
represents an object (geometry & properties) in a rendered scene
virtual void SetEnabled(int)
Methods for turning the interactor observer on and off, and determining its state.
a simple class to control print indentation
virtual void RegisterPickers()
Register internal Pickers in the Picking Manager.
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds