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23 #ifndef vtkOpenVRRenderWindowInteractor_h
24 #define vtkOpenVRRenderWindowInteractor_h
26 #include "vtkRenderingOpenVRModule.h"
63 static void SetClassExitMethod(
void (*f)(
void *),
void *arg);
64 static void SetClassExitMethodArgDelete(
void (*f)(
void *));
93 void ConvertPoseToWorldCoordinates(
94 const vr::TrackedDevicePose_t &tdPose,
104 void UpdateTouchPadPosition(vr::IVRSystem *pHMD,
105 vr::TrackedDeviceIndex_t tdi);
113 static void (*ClassExitMethod)(
void *);
114 static void (*ClassExitMethodArgDelete)(
void *);
142 int DeviceInputDownCount[2];
virtual int InternalCreateTimer(int timerId, int timerType, unsigned long duration)
Internal methods for creating and destroying timers that must be implemented by subclasses.
virtual void StartEventLoop()
Run the event loop (does not return until TerminateApp is called).
virtual int InternalDestroyTimer(int platformTimerId)
adds support for 3D events to vtkRenderWindowInteractor.
virtual void SetPhysicalScale(double)
vtkNew< vtkTransform > PoseTransform
a simple class to control print indentation
a virtual camera for 3D rendering
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void SetPhysicalTranslation(vtkCamera *, double, double, double)
Set/Get the optional scale translation to map world coordinates into the 3D physical space (meters,...
virtual void ExitCallback()
These methods correspond to the Exit, User and Pick callbacks.
vtkEventDataDevice
platform-independent event data structures
virtual double * GetPhysicalTranslation(vtkCamera *)
virtual double GetPhysicalScale()
abstract specification for renderers
#define VTKI_MAX_POINTERS
virtual void Initialize()
Prepare for handling events and set the Enabled flag to true.
implements OpenVR specific functions required by vtkRenderWindowInteractor.
void TerminateApp(void) override
OpenVR specific application terminate, calls ClassExitMethod then calls PostQuitMessage(0) to termina...
static void * ClassExitMethodArg
static vtkRenderWindowInteractor3D * New()
Construct object so that light follows camera motion.