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35 #ifndef vtkFrustumCoverageCuller_h
36 #define vtkFrustumCoverageCuller_h
38 #include "vtkRenderingCoreModule.h"
41 #define VTK_CULLER_SORT_NONE 0
42 #define VTK_CULLER_SORT_FRONT_TO_BACK 1
43 #define VTK_CULLER_SORT_BACK_TO_FRONT 2
60 vtkSetMacro( MinimumCoverage,
double );
61 vtkGetMacro( MinimumCoverage,
double );
69 vtkSetMacro( MaximumCoverage,
double );
70 vtkGetMacro( MaximumCoverage,
double );
78 vtkSetClampMacro( SortingStyle,
int,
80 vtkGetMacro(SortingStyle,
int);
87 const char *GetSortingStyleAsString(
void);
98 int& listLength,
int& initialized )
override;
virtual double Cull(vtkRenderer *ren, vtkProp **propList, int &listLength, int &initialized)=0
This is called outside the render loop by vtkRenderer.
cull props based on frustum coverage
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
#define VTK_CULLER_SORT_BACK_TO_FRONT
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetSortingStyleToNone()
~vtkFrustumCoverageCuller() override
a superclass for prop cullers
a simple class to control print indentation
void SetSortingStyleToFrontToBack()
void SetSortingStyleToBackToFront()
abstract superclass for all actors, volumes and annotations
#define VTK_CULLER_SORT_FRONT_TO_BACK
abstract specification for renderers
#define VTK_CULLER_SORT_NONE