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34 #ifndef vtkInteractorStyleTreeMapHover_h
35 #define vtkInteractorStyleTreeMapHover_h
37 #include "vtkViewsInfovisModule.h"
77 vtkSetStringMacro(LabelField);
78 vtkGetStringMacro(LabelField);
95 void HighLightCurrentSelectedItem();
103 void SetHighLightColor(
double r,
double g,
double b);
108 void SetSelectionLightColor(
double r,
double g,
double b);
114 void SetHighLightWidth(
double lw);
115 double GetHighLightWidth();
122 void SetSelectionWidth(
double lw);
123 double GetSelectionWidth();
135 vtkIdType GetTreeMapIdAtPos(
int x,
int y);
136 void GetBoundingBoxForTreeMapItem(
vtkIdType id,
float *binfo);
represent and manipulate 3D points
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
An interactor style for a tree map view.
converts a tree to a polygonal data representing a tree map
find world x,y,z corresponding to display x,y,z
interactive manipulation of the camera specialized for images
static vtkInteractorStyleImage * New()
void SetInteractor(vtkRenderWindowInteractor *interactor) override
Set/Get the Interactor wrapper being controlled by this object.
A rooted tree data structure.
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
platform-independent render window interaction including picking and frame rate control.
void OnLeftButtonUp() override
represent the vtkBalloonWidget
abstract specification for renderers
layout a vtkTree into a tree map
void OnMouseMove() override
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.