Go to the documentation of this file.
30 #ifndef vtkPropPicker_h
31 #define vtkPropPicker_h
33 #include "vtkRenderingCoreModule.h"
53 int PickProp(
double selectionX,
double selectionY,
vtkRenderer *renderer);
59 int PickProp(
double selectionX,
double selectionY,
vtkRenderer *renderer,
65 int Pick(
double selectionX,
double selectionY,
double selectionZ,
68 {
return this->
Pick( selectionPt[0],
69 selectionPt[1], selectionPt[2], renderer); }
84 int PickProp3DPoint(
double pos[3],
vtkRenderer *renderer);
90 int PickProp3DPoint(
double pos[3],
vtkRenderer *renderer,
96 virtual int PickProp3DRay(
double selectionPt[3],
double eventWorldOrientation[4],
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual int Pick3DPoint(double[3], vtkRenderer *)
Perform pick operation with selection point provided.
find world x,y,z corresponding to display x,y,z
a simple class to control print indentation
void Initialize() override
vtkWorldPointPicker * WorldPointPicker
virtual int Pick3DRay(double[3], double[4], vtkRenderer *)
Perform pick operation with selection point and orientation provided.
pick an actor/prop using graphics hardware
abstract API for pickers that can pick an instance of vtkProp
int Pick(double selectionPt[3], vtkRenderer *renderer)
abstract superclass for all actors, volumes and annotations
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
virtual int Pick(double selectionX, double selectionY, double selectionZ, vtkRenderer *renderer)=0
Perform pick operation with selection point provided.
vtkPropCollection * PickFromProps