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29 #ifndef vtkAxesTransformRepresentation_h
30 #define vtkAxesTransformRepresentation_h
32 #include "vtkInteractionWidgetsModule.h"
82 double* GetOriginWorldPosition();
83 void GetOriginWorldPosition(
double pos[3]);
84 void SetOriginWorldPosition(
double pos[3]);
85 void SetOriginDisplayPosition(
double pos[3]);
86 void GetOriginDisplayPosition(
double pos[3]);
100 vtkSetClampMacro(Tolerance,
int,1,100);
101 vtkGetMacro(Tolerance,
int);
110 vtkSetStringMacro(LabelFormat);
111 vtkGetStringMacro(LabelFormat);
117 enum {Outside=0,OnOrigin,OnX,OnY,OnZ,OnXEnd,OnYEnd,OnZEnd};
129 vtkSetClampMacro(InteractionState,
int,Outside,OnZEnd);
163 this->SetLabelScale(
scale);
165 virtual void SetLabelScale(
double scale[3] );
166 virtual double * GetLabelScale();
212 double LastEventPosition[3];
map vtkPolyData to graphics primitives
represent and manipulate 3D points
a subclass of actor that always faces the camera
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
abstract class for representing widget handles
window superclass for vtkRenderWindow
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
generate a cylinder centered at origin
abstract specification for Viewports
copy oriented and scaled glyph geometry to every input point
implicit function for a bounding box
concrete dataset represents vertices, lines, polygons, and triangle strips
dynamic, self-adjusting array of double
represent surface properties of a geometric object