7 #ifndef MYGUI_COMMON_STATE_INFO_H_ 8 #define MYGUI_COMMON_STATE_INFO_H_ 102 while (prop.next(
"Property"))
105 const std::string& value = prop->findAttribute(
"value");
151 while (prop.
next(
"Property"))
162 if (_version >= Version(1, 1))
224 #endif // MYGUI_COMMON_STATE_INFO_H_ virtual ~SubSkinStateInfo()
const FloatRect & getRect() const
const Colour & getColour() const
types::TSize< int > IntSize
const FloatRect & getRect() const
static LanguageManager & getInstance()
const IntSize & getTextureSize(const std::string &_texture, bool _cache=true)
bool findAttribute(const std::string &_name, std::string &_value)
const IntSize & getTileSize() const
virtual ~RotatingSkinStateInfo()
static TSize< int > parse(const std::string &_value)
types::TCoord< int > IntCoord
const FloatRect & getRect() const
#define MYGUI_RTTI_DERIVED(DerivedType)
virtual ~EditTextStateInfo()
float parseFloat(const std::string &_value)
const IntPoint & getCenter() const
types::TRect< float > FloatRect
ElementPtr getParent() const
virtual ~TileRectStateInfo()
bool parseBool(const std::string &_value)
static TPoint< int > parse(const std::string &_value)
ElementEnumerator getElementEnumerator()
static Colour parse(const std::string &_value)
UString replaceTags(const UString &_line)
static FloatRect convertTextureCoord(const IntCoord &_coord, const IntSize &_textureSize)
static TCoord< int > parse(const std::string &_value)
types::TPoint< int > IntPoint