27 #ifndef _CEGUIDirectFBTexture_h_ 28 #define _CEGUIDirectFBTexture_h_ 30 #include "../../Texture.h" 31 #include "CEGUI/RendererModules/DirectFB/Renderer.h" 94 #endif // end of guard _CEGUIDirectFBTexture_h_ Texture & createTexture(const CEGUI::String &name)
Create a 'null' Texture object.
~DirectFBTexture()
Destructor.
bool isPixelFormatSupported(const PixelFormat fmt) const
Return whether the specified pixel format is supported by the system for the CEGUI::Texture implement...
IDirectFB & d_directfb
DirectFB interface we were given when constructed.
Definition: RendererModules/DirectFB/Texture.h:79
PixelFormat
Enumerated type containing the supported pixel formats that can be passed to loadFromMemory.
Definition: Texture.h:61
void blitFromMemory(const void *sourceData, const Rectf &area)
Performs an area memory blit to the texture.
Sizef d_dataSize
original pixel of size data loaded into texture
Definition: RendererModules/DirectFB/Texture.h:85
const Sizef & getOriginalDataSize() const
Returns the original pixel size of the data loaded into the texture.
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
const String d_name
The name given for this texture.
Definition: RendererModules/DirectFB/Texture.h:89
void loadFromFile(const String &filename, const String &resourceGroup)
Loads the specified image file into the texture. The texture is resized as required to hold the image...
DirectFBTexture(IDirectFB &directfb, const String &name)
Basic constructor.
void loadFromMemory(const void *buffer, const Sizef &buffer_size, PixelFormat pixel_format)
Loads (copies) an image in memory into the texture. The texture is resized as required to hold the im...
void updateCachedScaleValues()
updates cached scale value used to map pixels to texture co-ords.
const String & getName() const
Returns the name given to the texture when it was created.
Vector2f d_texelScaling
cached pixel to texel mapping scale values.
Definition: RendererModules/DirectFB/Texture.h:87
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:52
Implementation of CEGUI::Texture interface using DirectFB.
Definition: RendererModules/DirectFB/Texture.h:38
void blitToMemory(void *targetData)
Performs a complete blit from the texture surface to memory.
void destroyTexture(Texture &texture)
Destroy a Texture object that was previously created by calling the createTexture functions.
void cleanupDirectFBTexture()
clean up the internal texture.
IDirectFBSurface * d_texture
surface representing the texture.
Definition: RendererModules/DirectFB/Texture.h:81
IDirectFBSurface * getDirectFBSurface() const
Return a pointer to the IDirectFBSurface this texture represents.
Sizef d_size
Size of the texture.
Definition: RendererModules/DirectFB/Texture.h:83
const Vector2f & getTexelScaling() const
Returns pixel to texel scale values that should be used for converting pixel values to texture co-ord...
String class used within the GUI system.
Definition: String.h:62
const Sizef & getSize() const
Returns the current pixel size of the texture.