Implementation of the 3ds importer class.
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◆ ASSIMP_3DS_BEGIN_CHUNK
#define ASSIMP_3DS_BEGIN_CHUNK |
( |
| ) |
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Value:while (true) { \
return; \
} \
Discreet3DS::Chunk chunk; \
ReadChunk(&chunk); \
if(chunkSize <= 0) \
continue; \
const unsigned int oldReadLimit = stream->SetReadLimit( \
stream->GetCurrentPos() + chunkSize); \
◆ ASSIMP_3DS_END_CHUNK
#define ASSIMP_3DS_END_CHUNK |
( |
| ) |
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Value:stream->SkipToReadLimit(); \
stream->SetReadLimit(oldReadLimit); \
if (stream->GetRemainingSizeToLimit() == 0) \
return; \
}
◆ FindNode()
◆ KeyUniqueCompare()
template<class T >
bool KeyUniqueCompare |
( |
const T & |
first, |
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const T & |
second |
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) |
| |
◆ desc
Initial value:= {
"Discreet 3DS Importer",
"",
"",
"Limited animation support",
0,
0,
0,
0,
"3ds prj"
}